![]() We approve of this change, and wish that we had a talking falcon at all times. Age of Empires: Mythologies for the Nintendo DS is a compelling new turn-based strategy game that challenges players to shape the destiny of three unique cultures in a fantasy world. Each has three major gods to choose from before the start of a game, these being Zeus, Hades, and Poseidon for the Greeks Ra, Isis, and Set for the Egyptians, and Odin, Thor, and Loki for the Norse. ![]() Where the previous game had an earthly advisor inform you of the likely result, Mythologies has its soothsaying delivered by a talking falcon. Just as in Age of Kings, the game helpfully displays the stats of potentially warring units before combat begins, giving you a prediction of the outcome. Although this is apparently solved by sharper graphics, we suspect that it’s also a touch easier to differentiate your basic units from towering, bright-red scorpion men. ![]() It needs to be supported, and it deserves to succeed. One thing that won’t be coming back, say the devs, is the confusion between your units on a cluttered battlefield. Age of Empires: Mythologies is indisputably one of the most robust, rewarding, and entertaining strategy games on DS. Since Backbone was nice enough to let Griptonite have its game code, we expect that most features of that earlier Age Of Empires DS game will make a reappearance. Like Backbone Entertainment’s 2006 DS game Age Of Empires: The Age Of Kings, Griptonite aims to take a PC RTS (in this case, Age of Mythologies) andtrim away the flab to reveal a leaner, turn-based core that feels as snappy and handheld-suited as you’d expect from a post-Advance Wars strategy game. ![]()
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